Lesson 13: Refactoring to patterns
This lesson practices Refactoring to patterns at real C# application level. We start from design pain, study code, practice a small decision, predict behavior, and verify mastery.
Introduce patterns only after duplicated pressure appears.
- Refactoring to patterns
- Introduce patterns only after duplicated pressure appears.
- design pressure
- A repeated change, duplication, or test pain that signals the model needs a better boundary.